A dead simple 2D game engine for Go
Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
- Windows
- macOS
- Linux
- FreeBSD
- Android (Cgo required)
- iOS (Cgo required)
- WebAssembly
- Nintendo Switch (Cgo required)
- Xbox (Cgo required) (Xbox support is limited and not available to everyone. Negotiations are currently underway to make it accessible to all.)
For installation on desktops, see the installation instruction.
- 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
If you use an AI coding agent to write or modify Ebitengine code or applications, point it at the .agents/skills directory, which holds skills for working with this repository.
- Discord
#ebitenginechannel in Gophers Slack- GitHub Discussion
r/ebitenginein Reddit
Ebitengine is licensed under Apache license version 2.0. See LICENSE file.
The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution 4.0.
Ebitengine bundles third-party libraries. See NOTICE.md for their licenses.
